![]() ![]() Pvp feels more like a moba/fighting game/shooter now(NOT because of the gameplay),but definatly not like a mmorpg,since character progression doesnt matter at all. Its also part of customizing your character,because there isnt simply,the best''gear,but equipment that can boost different stats,and you can decide what you want to use. If you really have to,keep the lvl scaling for pvp,but let us use the stats of our equipment there aswell,so that we actually feel rewarded for getting it in the first place. Now,i know that AQ3D,s target audience,isnt exactly the hardcore gamer,more the casual player.īut really,getting your character,or a class,to max lvl,isnt very hard to do.Įquipment isnt so hard to get aswell,and it doesnt make such a huge difference. ![]() In wow,you could get oneshotted easily by high lvls with much better equipment than yours,but for me this was always a strong motivation to be just like them,one day.Īnd once you manage to do that,you really feel like you did something important,that all your hard work finally paid off,and youre proud of it,that youre finally being one of,those guys'',the people with max lvl and the best equipment. I know,many people dont want to hear it,but thats how it always has been,people had to actually work for their equipment and be useful in pvp. Pvp isnt just about seeing who is the better player,its also about seeing who is the,stronger''player,aka,who hits harder,and who worked harder for his gear. They have no reason to get better equipment or lvl up their character,its simply pointless and not fun,there is no motivation because it will be useless for their favorite part of the game. There your character progression doesnt matter at all,and this is especially frustrating for people who are more into pvp than pve. If youre fighting a boss with bad equipment and a low lvl,you may lose.but if you come back later,with a higher lvl and better equipment,and you win,it feels very satisfying,you feel rewarded for your,work'',its awesome. Youre supposed to watch your character become stronger over time,thats part of the fun. Getting better equipment is a core aspect of a mmorpg,always has been. Its like every mmorpg wants to jump on the moba/esports train now,and its really bothering me. Wow has scaling and stat reduction for items now,ESO does,GW2. These days,it becomes harder and harder to find a mmorpg with,traditional pvp''. I dont know if this was just done for the sake of testing pvp out,or if its going to stay like this,but you really shouldnt keep it. Now,what i dont like,is the scaling,and the fact that gear is completely useless in pvp,and i will also tell you why: I wasnt able to test this yet,since nobody was there to pvp with in the pvp area,but i imagine that it will make combat more skill based,since people might try to get behind their target. Its also nice that you have to face your opponent,to actually fight him. Makes it less luck based,and it can be very frustrating if a important skill that decides about winning or losing,gets dodged. First,im glad that you removed evasion from pvp. ![]()
0 Comments
Leave a Reply. |